A Few Other Things

Usability Graphics

When interactions are complex or a preferred solution can't be implemented, the next step is to try to provide instructions to help the user avoid error. Usability graphics are applied directly to the hardware and are extremely space constrained relative to the amount of information to be conveyed. Language use is not idea but the complexity of the information usually prevents that.

When creating these, I collaborate with Human Factors Engineers on creating succinct illustrations and verbiage, hardware engineers to confirm functional  correctness, and board and software designers to ensure consistent nomenclature. 

More Industrial Design

This may be the most user-centric display ever created

24" Display [Role: Lead Designer]


I designed innovative usability features on this display which earned me a couple of utility patents.

It's a freestanding display that provides for stowage of an extended keyboard plus finger clearance (this was an important feature request from non-US customers).

The most likely time a display will be damaged is during set-up. To reduced the risk to this expensive display, the display head tilts back allowing access to connectors. The display automatically sleeps when the display head is tilted back 90° because convection cooling is compromised in that position.

This display supports 4 display inputs which can create a mess of cables showing below the display head. I designed a unique set of spring clips to tuck the cables neatly away and direct them to either side.

None of this of course would have been possible without the support of the project manager, the engineers, my co-workers, and the company culture.


Blade Server [Role: Team Designer]

Design Language Strategy [Role: Team Designer] On the right are my concept sketches for rackmount strategy of a desktop system.

Adobe Illustrator work